> ## Documentation Index
> Fetch the complete documentation index at: https://docs.vibechain.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Getting Started with vibe.market

<img className="block" src="https://mintcdn.com/wieldlabs/rjLL92GK17StvGZE/images/vibemarket.webp?fit=max&auto=format&n=rjLL92GK17StvGZE&q=85&s=6a3ca2da4a776f9d0c7bd2940e6dbe71" alt="vibe.market" width="3414" height="1874" data-path="images/vibemarket.webp" />

## What is [vibe.market](https://vibe.market)?

[vibe.market](https://vibe.market) brings trading card booster packs onchain! Like Pokémon or Yu-Gi-Oh!, but every pack, card, and trade lives on Base.

* Buy Liquid Booster Packs with ETH
* Open to reveal Liquid Trading Cards (LTC) with different rarities
* Optionally sell Liquid Trading Cards for tickets
* Randomness and rarity generation is public - build anything on top
* Card links allow music, video, and broad experimentation

## How It Works

Each pack costs a fixed amount of tickets (for example, 100,000 tickets). During preorder, ticket prices may vary (example range: `$0.002` to `$0.20` each),
making pack costs variable (example: `$0.20` to `$20`). Open your pack to reveal a digital collectible card with random rarity.
Cards can optionally be exchanged for tickets through the collection's smart contracts (subject to availability).

### Wear & Foil

Cards can have additional random attributes generated onchain:

* **Wear**: Card condition from pristine (0.0) to heavily worn (1.0)
* **Foil**: Special effects like Prize Foil (example: \~0.05%) or Standard Foil (example: \~0.5%)

Foil and wear add depth and collectibility similar to graded shiny Pokémon/Yu-Gi-Oh! cards. Creators can disable these features, but are highly encouraged to kept them on.

### Unopened Packs

Unopened packs may optionally be redeemed for tickets (example: 80,000-100,000 tickets or 80-100% of the original cost \[100% for contracts deployed after August 1st, 2025]). This feature's availability depends on the specific collection.

## Market Phases

### Preorder (Bonding Curve)

* Ticket prices start low and increase as more are bought
* Progress bar shows advancement to graduation goal (example: 2.5 ETH)
* Creator earns a percentage of all trades (example: 2%)

### Graduation

When the collection reaches its graduation threshold (example: 2.5 ETH):

* A portion of tokens moves to Uniswap V3 pool (example: 5%)
* The rest of tokens is locked in the contract to facilitate exchanges of tickets
* Trading shifts from bonding curve to open market
* Creator earns a percentage of all Uniswap trades (example: 0.5%)

## Fees

**Trading Fee**: A percentage fee on all transactions (example: 7.5% total)

Example fee distribution:

* Creator: 40%
* Referrers: 10%
* Platform: 50% (w/ 10% origin fee)

**Opening Fee**: Small fee for onchain randomness via [Pyth Network](https://www.pyth.network/) (example: \~\$0.01)

*Note: All fees and percentages shown are examples. Actual values are determined by a collection's smart contracts.*

## For Builders

* Randomness and rarity generation happens onchain via [Pyth Network](https://www.pyth.network/)
* Query any public RPC to access card attributes
* Build games, marketplaces, or apps on any collection
* Earn referral fees by integrating pack sales (example: up to 10% of contract fees)
* No permission needed - deploy packs via our interfaces without [vibe.market](https://vibe.market)

See [developer docs](/docs/vibemarket/developers) for contract interfaces and examples.

## Important Notes

* Digital collectibles intended solely for personal enjoyment, collection, and entertainment purposes
* Every pack purchase receives a digital collectible LTC (Liquid Trading Card)
* All numerical values shown are examples only - actual values vary by collection
* Parameters may vary by collection
* An older version of vibe.market contracts with factory 0xddb8a2f1fc79898df9854acef7d15729817bc07e had Mythics require a certain amount of fee volume
  (20M mythic tickets were paid by 10M tickets from drop contract fees) - all versions after allow Mythics to sell even if they are the first card pulled.
* See [Terms of Service](https://vibechain.com/tos)

## Get Started

[vibe.market](https://vibe.market) - Connect wallet and start collecting

[Discord](https://discord.gg/MfsS9Yfqae) - Join the community

[.vibe domains](https://vibechain.com) - buy a .vibe domain and show support

## For AI Agents

```bash theme={null}
curl -s https://vibechain.com/skill.md
```

1. Run the command above to get started
2. Get your free API key from [docs.vibechain.com](https://docs.vibechain.com/api-reference/vibemarket-intro)
3. Browse packs, check rarities, mint and trade!

## Additional Resources

<Card title="For Creators" icon="palette" href="/docs/vibemarket/creators">
  Learn how to create and launch your own Booster Pack collection
</Card>

<Card title="For Developers" icon="code" href="/docs/vibemarket/developers">
  Integrate with vibe.market smart contracts and build on the platform
</Card>

<Card title="For AI Agents" icon="robot" href="https://vibechain.com/skill.md">
  Skill file for AI agents to interact with vibe.market programmatically
</Card>
